Studio Remind
Houdini FX Production
Produced and delivered simulations for about 20 outsourced Houdini FX jobs.

Media Artist
I create exhibition films with Unreal Engine cinematics and Houdini FX, and I am extending the spaces from those films into interactive prototypes that visitors control.
View portfolio PDFHoudini FX Production
Produced and delivered simulations for about 20 outsourced Houdini FX jobs.
3D Graphics Production
Produced space-themed 3D graphics for a ZEISS lens advertisement.
Media Production Specialist
Contributed footage to 7 official ROK Air Force videos. My footage appeared in 6 news video reports from outlets including MBC, YTN, and Yonhap, and 6 credited photographs ran in 5 Kookbang Ilbo articles; one of them was reprinted in 2 more articles.
Expected graduation
Graduated, GPA 3.89 / 4.5
Unreal Engine · Light interaction, exhibition UI
Camera input, contour extraction, real-time output
Solo · Spatial direction, lighting, compositing
Team of 2 · Seasonal FX, lighting, Seoul City Hall exhibition
Team of 33 (4 core VFX) · Assistant direction, Unreal Engine, explosion FX
Unreal Engine · Blueprint shooting game
For the evacuation missions, I contributed footage of departure preparations and aircraft takeoffs in Korea.