I'm Lee Joon-suh, a media artist.

I use light and simulation to build the atmosphere of a space. I make exhibition films with Unreal Engine and Houdini, and I am extending the same spaces into interactive pieces that visitors control directly.

I run Nyangbanjip, an AI short-form channel whose most-viewed episode exceeded 5 million views. Alongside image and video production, I use AI-assisted development for an Unreal Engine exhibition application and an FPS prototype.

Working approach

Work backward from the image

I set the camera and composition first, then work out the FX, lighting, and compositing the scene needs.

Build small, then verify

I test input responses and heavy simulations separately before bringing the working setup into the full project.

Production capabilities

Unreal Engine interaction

Click input, state changes, exhibition UI

The Shelf of Time

Camera-driven visuals

Camera input, contour extraction, output

TouchDesigner Visual Experiment

Spatial media

Anamorphic, exhibition film

Seoul: The Beauty of the Four Seasons

Cinematic production

Direction, Sequencer, camera, lighting

NEOS: LAST HOPE

Houdini FX

FLIP simulation, look development, lighting

Flowing Starry Night, Sunset of Stars

Generative production

Image and video generation, retouching, compositing

The Technology to Endure

View resume