Work backward from the image
I set the camera and composition first, then work out the FX, lighting, and compositing the scene needs.
I use light and simulation to build the atmosphere of a space. I make exhibition films with Unreal Engine and Houdini, and I am extending the same spaces into interactive pieces that visitors control directly.
I run Nyangbanjip, an AI short-form channel whose most-viewed episode exceeded 5 million views. Alongside image and video production, I use AI-assisted development for an Unreal Engine exhibition application and an FPS prototype.
I set the camera and composition first, then work out the FX, lighting, and compositing the scene needs.
I test input responses and heavy simulations separately before bringing the working setup into the full project.
Click input, state changes, exhibition UI
The Shelf of TimeCamera input, contour extraction, output
TouchDesigner Visual ExperimentAnamorphic, exhibition film
Seoul: The Beauty of the Four SeasonsDirection, Sequencer, camera, lighting
NEOS: LAST HOPEFLIP simulation, look development, lighting
Flowing Starry Night, Sunset of StarsImage and video generation, retouching, compositing
The Technology to Endure