All work

FPS Game Prototype

A personal shooting game built with Blueprints. The playable flow moves from choosing equipment and engaging enemies to reaching the objective.

Year
2025
Team
Individual
Role
Blueprint-based game implementation and playable flow
Tools
Unreal Engine, Blueprints

Gameplay

Challenge

An FPS idea had to become a personal prototype that could be played directly in Unreal Engine.

My part

  • Implemented the game in Blueprints with AI-assisted coding
  • Assembled a playable flow from equipment selection through combat and mission completion
  • Built the interface for equipment selection and combat information
  • Set NavMesh areas and opponent AI movement bounds for the combat space
  • Adjusted movement and combat blending with Animation Blueprint state transitions and BlendSpace

From equipment to mission complete

The equipment selection screen

Equipment choice and combat display

I assembled the interface for equipment selection and combat information, connecting the in-game display with the mission-complete state.

  • Unreal Engine
  • Blueprints
Gameplay in combat with an opponent

Opponent AI fitted to the arena

I configured the player character and opponent AI, and set NavMesh areas and AI movement bounds to suit the combat space in each level.

  • Unreal Engine
  • Blueprints
  • NavMesh
The character moving through combat

Movement and combat following the state

I adjusted animation blending to connect movement and combat actions as the character state changes, using state transitions and BlendSpace in the Animation Blueprint.

  • Animation Blueprint
  • BlendSpace

Result

A playable prototype with movement, combat, and mission completion.

Credits

Solo project by Lee Joon-suh

Next workTouchDesigner Visual Experiment