All work

Seoul: The Beauty of the Four Seasons

Four seasons pass through a single architectural space. In this exhibition film, seasonal FX and shifting light transform the traditional setting within a fixed composition.

Year · production period
2024
Apr 22 – May 15, 2024 (about three weeks)
Team
Team of 2
Role
Contributed to planning and direction, the Unreal Engine level, seasonal FX, animation, lighting, and final delivery.
Tools
Unreal Engine, Niagara, Maya, Substance Painter, After Effects

Film

Challenge

The project required readable seasonal transitions and anamorphic depth on an ultra-wide display within a short schedule.

My part

  • Planned and directed the concept, storyboard, and overall scene flow
  • Designed the anamorphic bar that forms the 3D outer frame, and the Unreal Engine level around spatial depth
  • Developed the flower-bloom system and built the opening wall fracture
  • Placed the Niagara effects in the seasonal scenes and handled animation, lighting, and Sequencer work
  • Finished the exhibition master through final rendering, sound, and color correction

Designing a space through the seasons

An ultra-wide frame from Seoul: The Beauty of the Four Seasons

Timing seasonal transitions

I storyboarded the order of the seasons and the duration of each scene.

  • Planning
  • Direction
  • Storyboard
An ultra-wide exhibition scene with flower petals

Spatial depth through doorways and walls

I designed the anamorphic structures and Unreal Engine level to give the doorway and walls a sense of depth.

  • Unreal Engine
  • Level Design
  • Anamorphic
A spring scene with blooming flowers and moving petals

Seasonal changes with Niagara

Building on Chanwoo Joo's Niagara R&D, I tested the flower-bloom and wall-fracture effects, then combined Niagara, animation, and lighting in one Sequencer timeline.

  • Niagara
  • Animation
  • Sequencer
The final autumn scene with falling leaves across the ultra-wide frame
AUTUMN MASTER
The final winter scene with snow across the ultra-wide frame
WINTER MASTER

Pacing and color across the seasons

Our two-person team produced the roughly 2-minute-50-second exhibition film at 4000×1560 and 24fps in three weeks. I reviewed the seasonal transitions and FX, then finished with rendering, sound, and color correction.

  • Rendering
  • Color

Selected frames

A Seoul autumn scene with traditional architecture, flowers, and drifting leaves
Seasonal transition and falling-leaf FX

Result

Exhibited on the first floor of Seoul City Hall from October through December 2024.

I composed the anamorphic structures and seasonal FX within a fixed view. In three weeks, our two-person team completed the roughly 2-minute-50-second ultra-wide exhibition film at 4000×1560 and 24fps.

  • Group exhibition of works selected in the 2024 Seoul City Hall Media Art Competition, Seoul City Hall, first floor, Oct 1–Dec 31, 2024

Credits

Planning and direction, Unreal Engine level, animation, lighting, and final output · Lee Joon-suh

Niagara R&D · Chanwoo Joo

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