All work

The Cosmic Train

Movement that begins inside a train continues into weightless space beyond the window. In this personal cinematic, I linked the camera, character motion, and light through one editing rhythm.

Year · production period
2024
Oct 17 – Nov 2, 2024 (about two and a half weeks)
Team
Individual
Role
Solo production, from Unreal Engine environment layout and the MetaHuman character through camera, animation, lighting, FX, and editing.
Tools
Unreal Engine, MetaHuman, Mixamo, After Effects, DaVinci Resolve

Film

Challenge

Two distinct spaces needed to connect through one color arc and rhythm within a limited schedule.

My part

  • Built the Unreal Engine environment and level around the scene progression
  • Designed the MetaHuman character and camera work
  • Adjusted keyframe animation and Mixamo motion
  • Completed the color and spatial transition through lighting, FX, and rendering
  • Rendered in ACEScg and graded in DaVinci Resolve, then shaped the final rhythm in the edit

From a train interior to deep space

A screen recording of the Unreal Engine work on the tunnel, track, sea, and train interior

Camera paths across two spaces

I set up the train interior and cosmic space in Unreal Engine, then planned camera paths that moved cleanly between them. The clip is a screen recording of the work at about 800× speed.

  • Unreal Engine
  • Environment
  • Camera
A screen recording of the Unreal Engine work posing the character's rig controls and face inside the train

Character movement and eye line

I applied Mixamo motion to the MetaHuman character, then refined the keyframes, timing the character's movement and eye line to the camera transitions. The clip is a screen recording of the work at about 800× speed.

  • MetaHuman
  • Mixamo
  • Keyframe Animation
A screen recording of the Unreal Engine work lighting the clouds, space, and space creature

Warm train, cool space

I contrasted the train's warm orange light with the cool blue of space, using transition FX to connect the change in color. The clip is a screen recording of the work at about 800× speed.

  • Lighting
  • FX
  • Look Development
A screen recording of the edit and color grade of the rendered shots

Pacing and color in the edit

I rendered in ACEScg, graded the shots in DaVinci Resolve, and edited the film around the animation and FX timing. Cut lengths contrasted the confined train with the open cosmic scenes. The clip is a screen recording of the work at about 400× speed.

  • Rendering
  • Editing
  • Color

Selected frames

A figure suspended among blue cosmic clouds
Character shot inside the train

Result

Completed a personal cinematic that moves from a train interior out into space in about two and a half weeks.

I contrasted warm orange carriage light with cool blue space light, then tuned animation and FX to the edit so the spatial change felt clear.

Credits

External assets, including the train

Environment, character, animation, lighting, and final direction · Lee Joon-suh

Next workThe Shelf of Time