All work

Razer Headset Motion Film

The headset's silhouette remains readable as green laser light crosses the frame. I made the film independently, from camera and lighting through post-production in After Effects.

Year
2024
Team
Individual
Role
Solo production: concept, visual direction, Unreal Engine 3D scenes, camera, lighting, and After Effects editing, compositing, and typography.
Tools
Unreal Engine, After Effects

Film

Challenge

The product silhouette and laser treatment both needed to remain legible in a dark scene.

My part

  • Developed the concept and visual direction
  • Built the full 3D scene in Unreal Engine
  • Created camera animation and lighting around the product
  • Handled After Effects editing, compositing, typography, and final delivery

Keeping the product clear in the dark

A Razer visual test comparing green light and product silhouettes in a dark space

Silhouette and green laser light

I based the visual direction on keeping both the headset silhouette and green laser visible in a dark scene.

  • Concept
  • Visual Direction
A moving Razer product shot revealing the microphone and ear cup

Camera angles that keep the product clear

I built the full 3D scene and camera animation in Unreal Engine, then tested angles until the product silhouette stayed clear.

  • Unreal Engine
  • 3D Scene
  • Camera Animation
A Razer headset lighting test revealing its edges and green light sources

Lighting for a clear product shape

I lit the edges and materials so the headset would not disappear into the dark. I placed and balanced the green laser so it did not overpower the product.

  • Lighting
  • Laser Treatment
  • Look Development
A typography transition from the Razer product film
TYPOGRAPHY TRANSITION
The final composition from the Razer headset film
FINAL COMPOSITION

Editing and typography for the product shots

I added typography and compositing to the rendered product shots and brought them together in the edit.

  • After Effects
  • Compositing
  • Typography
  • Editing

Result

Completed a motion film that keeps the product silhouette clear alongside the moving laser.

I kept adjusting camera angles and light positions until the headset read first, even when the laser crossed the frame.

Credits

Concept, visual direction, Unreal Engine, After Effects editing, compositing, and typography · Lee Joon-suh

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